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Farkle is also called Zonk, Zilch, 5000, 10000, Wimpout!, and Hot Dice.

Background

The rules below reflect the classic scoring and modern options.

How to Play

To win at Farkle you must be the player with the highest score above 10,000 points on the final round of play.

Each player takes turns rolling the dice. On your turn, you roll all six dice. A 1 or a 5, three of a kind, three pairs, or a six-dice straight earn points. You must select at least one scoring die. You can then pass and bank your points, or risk the points earned this turn and roll the remaining dice.

Scoring is based on selected dice in each roll. You cannot earn points by combining dice from different rolls.

If none of your dice rolled earn points, you get a Farkle. Three Farkles in a row and you lose 1,000 points.

You continue rolling until you either Pass or Farkle. Then the next player rolls the six dice. Play continues until it is your turn again.

Example: Your first rolls shows 1, 2, 3, 3, 5, and 6. You keep the 1 and the 5 for 150 points. You then opt to roll the remaining four dice. On that roll you get 3, 4, 4, and 5. You select the 5 and decide to Pass and bank your points.

The final round starts as soon as any player reaches 10,000 or more points.

Scoring


Dice Points
Single Die -
1 Spot 100
5 Spot 50
Combinations -
Three 2 Spot 200
Three 3 Spot 300
Three 4 Spot 400
Three 5 Spot 500
Three 6 Spot 600
Three 1 Spot 1,000
Four of a Kind 3 of a Kind x 2
Five of a Kind 3 of a Kind x 3
Six of a Kind 3 of a Kind x 4
Three Pairs 500
Six-Dice Straight 1,000
Three Farkles Lose 1,000

Scoring is based on selected dice each roll. You cannot earn points by combining dice from different rolls. For example, if you roll a 5 (50 points), and then roll two 5s (100 points), you can't combine them to form three of a kind (500 points).

The 1 and 5 spot dice are special, as they are the only dice that can be scored outside of a combination (such as three of a kind).

Rules Variations Supported in Farkle Dice through Game Settings

4 of a Kind - Take the score of three of a kind and multiply it by 2.

5 of a Kind - Take the score of three of a kind and multiply it by 3.

6 of a Kind - Take the score of three of a kind and multiply it by 4.

Break In Score - Minimal score needed to get on the board. You must keep rolling until that amount is reached or you Farkle.

Must Roll Again: If all Six Dice Scored - If you select all the dice you must roll again.


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