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Farkle is also called Zonk, Zilch, 5,000, 10,000, Wimpout!, and Hot Dice.


The rules below reflect how my friends and family play. However, since rules vary from family to family, Smart Box Design's version of Farkle allows you to customize game play based on the rules used in your home.

How to Play

The goal is to earn as many points possible in 1o turns using the classic Farkle Dice rules. You then compare your score to your past best scores and against other players.

Each round starts by rolling all six dice. A 1 or a 5, three of a kind, three pairs, or a six-dice straight earn points. You must select at least one scoring die. You can then pass and bank your points, or risk the points earned this turn and roll the remaining dice.

Scoring is based on selected dice in each roll. You cannot earn points by combining dice from different rolls.

If none of your dice rolled earn points, you get a Farkle. Three Farkles in a row and you lose 1,000 points.

You continue rolling until you either Score your points or Farkle. Play continues for 1o rounds.

Example: Your first rolls shows 1, 2, 3, 3, 5, and 6. You keep the 1 and the 5 for 150 points. You then opt to roll the remaining four dice. On that roll you get 3, 4, 4, and 5. You select the 5 and decide to bank your points.


Dice Points
Single Die -
1 Spot 100
5 Spot 50
Combinations -
Three 2 Spot 200
Three 3 Spot 300
Three 4 Spot 400
Three 5 Spot 500
Three 6 Spot 600
Three 1 Spot 1,000
Four of a Kind 3 of a Kind x 2
Five of a Kind 3 of a Kind x 3
Six of a Kind 3 of a Kind x 4
Three Pairs 750
Six-Dice Straight 1,000
Three Farkles Lose 1,000

Scoring is based on selected dice each roll. You cannot earn points by combining dice from different rolls. For example, if you roll a 5 (50 points), and then roll two 5s (100 points), you can't combine them to form three of a kind (500 points).

The 1 and 5 spot dice are special, as they are the only dice that can be scored outside of a combination (such as three of a kind).

Customization through Game Settings

Score 4, 5, 6 of a Kind - Turn on or off these extra scoring combinations.

Break In Score - Minimal score needed to get on the board. You must keep rolling until that amount is reached or you Farkle.

Score Three Pairs - You can turn it on or off and set the score value.

Triple Farkle - You can turn it on or off and set the penalty value.

Must Roll Again (Hot Dice): If all Six Dice Scored - If you select all the dice you must roll again.

Show Scoring Arrows - You can hide the arrows above the dice that are worth points.

Leaderboard and Achievements

At the end of the 10th round you are shown how well you did this game and compared to the past games. You can also visit the leaderboard (free OpenFeint account required) and see how your score compares to the rest of the world.

For special dice roles and extraordinary efforts you are awarded with Achievements.

Apple Store